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5220-90-2010
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Technology for Problem-Based Learning
Assistive Technology
Ethics and Learning Technology
New Literacies of Multimedia
Pedagogy and Technology
Professional Development
Web Technology (new Reading and Writing literacies)
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Pedagogy and Technology
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Competency IIB of the CT State Teacher Technology Competencies states:
B. Create new learning environments and develop new roles of teacher and learner.
What constitutes a so-called "Learning environment?"
A learning environment is any place, real or virtual, structured or unstructured, where learning happens.
Examples of “Learning Environments”:
Ski slope
Webquest
Video games
Kitchen
School / school bus
After-school program
Rhode Island coastline
Hell’s Kitchen
Super Mario Brothers
Life
Golf course
Poker table
Swimming pool
Constructivist Classrooms
What are these "new roles" of the teacher and student?
Teacher Roles:
Create an environment that allows for social and cognitive growth
flexible grouping
personal relationships
trust (approachable/accessible)
consider culture and backgrounds
Guide students, provide support when necessary (facilitate)
Provide activities that motivate students
consider/integrate student interest
Relate to students interest and events in their lives (be hip)
Mediator
Facilitator
Student Roles:
Collaborate with peers
Seek support when needed (from teacher, peers, professional, web & text resources)
Take ownership of learning (Self-advocate)
Technologically literate
Research skills
Scaffold learning to help create new ideas and strategies
Students care about understanding subject material rather than simply finishing an assignment
Relate new material to what he or she already knows
What is learner-centered pedagogy?
Topic is authentic, desirable and meaningful to the student
Problems are ill-defined to allow for investigatory, creativity, and ownership of of learning/information
Students are able to make meaningful connections between ideas and skills learned in the classroom to those in the real world
Students can:
synthesize information
form and test hypotheses
draw from prior knowledge/personal experience
solve problems
draw conclusions
Provide support for their ideas
How can technology help create environments driven by learners, not by teachers?
Create situations where the student can manipulate variables in order figure to out different possible outcomes
Learners are more likely comfortable and familiar with use of technological tools
Can often offer immediate personalized feedback to help learners set learning goals
Provide environments where learners can communicate and collaborate in a exclusive place
Pose questions using clickers to obtain a true picture of what the majority of learners in a class know and do not know to clear up misconceptions
Create environments and social learning networks with their peers
Customizable to fit the individual user/learner needs
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Competency IIB of the CT State Teacher Technology Competencies states:
B. Create new learning environments and develop new roles of teacher and learner.
What constitutes a so-called "Learning environment?"
Examples of “Learning Environments”:
What are these "new roles" of the teacher and student?
Create an environment that allows for social and cognitive growth
What is learner-centered pedagogy?
How can technology help create environments driven by learners, not by teachers?