Skip to main content
guest
Join
|
Help
|
Sign In
5220-90-2010
Home
guest
|
Join
|
Help
|
Sign In
5220-90-2010
Wiki Home
Recent Changes
Pages and Files
Members
Favorites
20
All Pages
20
home
Technology for Problem-Based Learning
Assistive Technology
Ethics and Learning Technology
New Literacies of Multimedia
Pedagogy and Technology
Professional Development
Web Technology (new Reading and Writing literacies)
Add
Add "All Pages"
Done
Technology for Problem-Based Learning
Edit
3
24
…
3
Tags
case based learning
problem pased learning
project based learning
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Technology for Problem-Based Learning
Problem-Based Learning
Student Thinking and Actions
Solve real-life problems
Identify the problem in an ill-structured design (like the Jasper Woodbury Series)
Find and use appropriate resources
Communicate with peers/teachers/etc.
Access previously learned knowledge
Reflect on the process to solidify new knowledge
Teacher Role / Involvement / Facilitation / Help / Instruction
Select/design ill-structured problems
Integrate other discipline areas where possible
Guide the groups when they need direction
Assess the knowledge gained as well as the process
Lead debriefing after the project to be sure students gained the intended knowledge
Project-Based Learning
Student Thinking
develop research, problem-solving, and decision-making skills
develop organization and time management
incorporate higher order thinking by designing appropriate tasks
Student Actions
Use new skills in real world situations
Reflecting upon and integrating personal experiences
Collaboration: Work in groups with peers or seek outside sources
Technology can enhance this by students using facebook, googledocs, blogs, wikispaces, skype, video conferences
Students can also work alone
Teacher Role / Involvement / Facilitation / Help / Instruction
Serves as a guide
Asks critical, thought provoking questions
Provides samples of possible finished outcomes
Instruction is less structured than typical design
Assessment is based on an end product (which is more difficult to assess, so the rubric must leave room for student creativity)
The project needs to be relative to the students' everyday lives to which students will create a realistic presentation/project
Case-Based Learning
Student Thinking
Uses prior knowledge of personal experience to relate to current issue
Develops an action plan to see how any case could be solved
Allows students to think about a problem and figure out possible solutions without results having a permanent impact on involved parties
Student Actions
Prepare by reading cases
Collaborates with peers
Technology can enhance this by students using facebook, googledocs, blogs, wikispaces
Listens to other peer ideas
Continuous evaluation and reflection
Teacher Role / Involvement / Facilitation / Help / Instruction
Setting up learning environment
Learning Environment must feel "safe" so that all students feel comfortable participating in discussions pertaining to the case.
Asks thought provoking questions/facilitating discussion
Provides quality cases to help connect the subject of study to real life.
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
Problem-Based Learning
Project-Based Learning
Case-Based Learning