• Technology for Problem-Based Learning

Problem-Based Learning


  • Student Thinking and Actions
    • Solve real-life problems
    • Identify the problem in an ill-structured design (like the Jasper Woodbury Series)
    • Find and use appropriate resources
    • Communicate with peers/teachers/etc.
    • Access previously learned knowledge
    • Reflect on the process to solidify new knowledge
  • Teacher Role / Involvement / Facilitation / Help / Instruction
    • Select/design ill-structured problems
    • Integrate other discipline areas where possible
    • Guide the groups when they need direction
    • Assess the knowledge gained as well as the process
    • Lead debriefing after the project to be sure students gained the intended knowledge

Project-Based Learning


  • Student Thinking
    • develop research, problem-solving, and decision-making skills
    • develop organization and time management
    • incorporate higher order thinking by designing appropriate tasks
  • Student Actions
    • Use new skills in real world situations
    • Reflecting upon and integrating personal experiences
    • Collaboration: Work in groups with peers or seek outside sources
      • Technology can enhance this by students using facebook, googledocs, blogs, wikispaces, skype, video conferences
    • Students can also work alone
  • Teacher Role / Involvement / Facilitation / Help / Instruction
    • Serves as a guide
    • Asks critical, thought provoking questions
    • Provides samples of possible finished outcomes
    • Instruction is less structured than typical design
    • Assessment is based on an end product (which is more difficult to assess, so the rubric must leave room for student creativity)
    • The project needs to be relative to the students' everyday lives to which students will create a realistic presentation/project

Case-Based Learning


  • Student Thinking
    • Uses prior knowledge of personal experience to relate to current issue
    • Develops an action plan to see how any case could be solved
    • Allows students to think about a problem and figure out possible solutions without results having a permanent impact on involved parties
  • Student Actions
    • Prepare by reading cases
    • Collaborates with peers
      • Technology can enhance this by students using facebook, googledocs, blogs, wikispaces
    • Listens to other peer ideas
    • Continuous evaluation and reflection
  • Teacher Role / Involvement / Facilitation / Help / Instruction
    • Setting up learning environment
      • Learning Environment must feel "safe" so that all students feel comfortable participating in discussions pertaining to the case.
    • Asks thought provoking questions/facilitating discussion
    • Provides quality cases to help connect the subject of study to real life.